blob: dc29f281a495f4c3693d097b57d1c8fbec2fbb2d (
plain) (
tree)
|
|
/***************************************************************************
* Copyright (C) 2008 by Ilya Kotov *
* forkotov02@hotmail.ru *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "general.h"
#include "generalfactory.h"
#include "generalhandler.h"
GeneralHandler *GeneralHandler::m_instance = 0;
GeneralHandler::GeneralHandler(QObject *parent)
: QObject(parent)
{
m_instance = this;
m_state = General::Stopped;
GeneralFactory* factory;
foreach(factory, *General::generalFactories())
{
if (General::isEnabled(factory))
{
General *general = factory->create(parent);
connect(general, SIGNAL(commandCalled(uint)), SLOT(processCommand(uint)));
m_generals.append(general);
}
}
}
GeneralHandler::~GeneralHandler()
{}
void GeneralHandler::setState(uint state)
{
if (state == m_state)
return;
m_state = state;
General *general;
if (state == General::Stopped)
m_songInfo.clear();
foreach(general, m_generals)
{
general->setState(state);
}
}
void GeneralHandler::setSongInfo(const SongInfo &info)
{
if (m_state == General::Stopped)
return;
if (m_songInfo != info)
{
m_songInfo = info;
General *general;
foreach(general, m_generals)
{
general->setSongInfo(m_songInfo);
}
}
}
void GeneralHandler::updateConfig()
{
while (!m_generals.isEmpty())
delete m_generals.takeFirst();
GeneralFactory* factory;
foreach(factory, *General::generalFactories())
{
if (General::isEnabled(factory))
{
General *general = factory->create(parent());
connect(general, SIGNAL(commandCalled(uint)), SLOT(processCommand(uint)));
m_generals.append(general);
general->setState(m_state);
if (m_state != General::Stopped)
general->setSongInfo(m_songInfo);
}
}
}
GeneralHandler* GeneralHandler::instance()
{
return m_instance;
}
void GeneralHandler::processCommand(uint command)
{
switch ((uint) command)
{
case General::Play:
{
emit playCalled();
break;
}
case General::Stop:
{
emit stopCalled();
break;
}
case General::Pause:
{
emit pauseCalled();
break;
}
case General::Previous:
{
emit previousCalled();
break;
}
case General::Next:
{
emit nextCalled();
break;
}
case General::Exit:
{
emit exitCalled();
break;
}
case General::ToggleVisibility:
{
emit toggleVisibilityCalled();
break;
}
}
}
|