/*************************************************************************** * Copyright (C) 2007 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef MAINVISUAL_H #define MAINVISUAL_H #include #include #include #include #include "logscale.h" class QSettings; class QTimer; class QMenu; class QActionGroup; class Buffer; class VisualNode { public: VisualNode(short *l, short *r, unsigned long n, unsigned long o) : left(l), right(r), length(n), offset(o) { // left and right are allocated and then passed to this class // the code that allocated left and right should give up all ownership } ~VisualNode() { delete [] left; delete [] right; } short *left, *right; long length, offset; }; class VisualBase { public: virtual ~VisualBase() {}; virtual void clear() = 0; virtual bool process(VisualNode *node) = 0; virtual void draw(QPainter *) = 0; virtual const QString name() = 0; }; class Skin; class MainVisual : public QWidget, public Visual { Q_OBJECT public: MainVisual( QWidget *parent = 0); virtual ~MainVisual(); static MainVisual *getPointer(); void setVisual( VisualBase *newvis ); void add(Buffer *, unsigned long, int, int); void clear(); void paintEvent( QPaintEvent * ); protected: virtual void hideEvent (QHideEvent *); virtual void showEvent (QShowEvent *); virtual void mousePressEvent (QMouseEvent *); public slots: void timeout(); private slots: void updateSettings(); private: void drawBackGround(); void createMenu(); void readSettings(); static MainVisual *pointer; VisualBase *m_vis; QPixmap m_pixmap; QPixmap m_bg; QList m_nodes; QTimer *m_timer; bool m_playing; bool m_draw; Skin *m_skin; //menu and actions QMenu *m_menu; //action groups QActionGroup *m_visModeGroup; QActionGroup *m_fpsGroup; QActionGroup *m_peaksFalloffGroup; QActionGroup *m_analyzerFalloffGroup; QActionGroup *m_analyzerModeGroup; QActionGroup *m_analyzerTypeGroup; QAction *m_peaksAction; }; class Analyzer : public VisualBase { public: Analyzer(); virtual ~Analyzer(); void clear(); bool process(VisualNode *node); void draw(QPainter *p); const QString name() { return "Analyzer"; }; private: QSize m_size; int m_analyzerBarWidth, m_fps; double m_intern_vis_data[75]; double m_peaks[75]; double m_peaks_falloff; double m_analyzer_falloff; bool m_show_peaks; bool m_lines; int m_mode; Skin *m_skin; }; class Scope : public VisualBase { public: Scope(); virtual ~Scope(); void clear(); bool process(VisualNode *node); void draw(QPainter *p); const QString name() { return "Scope"; }; private: int m_intern_vis_data[75]; Skin *m_skin; }; #endif