/*************************************************************************** * Copyright (C) 2006 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include ShufflePlayState::ShufflePlayState(PlayListModel * model) : PlayState(model) { prepare(); } bool ShufflePlayState::next() { int itm_count = m_model->items().count(); if (itm_count > 0) { if (m_shuffled_current >= m_shuffled_indexes.count() -1 ) { if (!m_model->isRepeatableList()) return FALSE; else prepare(); } if (m_shuffled_current < m_shuffled_indexes.count() - 1)m_shuffled_current++; return m_model->setCurrent(m_shuffled_indexes.at(m_shuffled_current)); } return FALSE; } bool ShufflePlayState::previous() { int itm_count = m_model->items().count(); if (itm_count > 0) { if (m_shuffled_current <= 0) { if (!m_model->isRepeatableList()) return FALSE; else { prepare(); m_shuffled_current = m_shuffled_indexes.count() - 1; } } if (itm_count > 1) m_shuffled_current --; m_model->setCurrent(m_shuffled_indexes.at(m_shuffled_current)); return TRUE; } return FALSE; } void ShufflePlayState::prepare() { resetState(); for (int i = 0;i < m_model->items().count();i++) { if (i != m_model->currentRow()) m_shuffled_indexes << i; } for (int i = 0;i < m_shuffled_indexes.count();i++) m_shuffled_indexes.swap(qrand()%m_shuffled_indexes.size(),qrand()%m_shuffled_indexes.size()); m_shuffled_indexes.prepend(m_model->currentRow()); } void ShufflePlayState::resetState() { m_shuffled_indexes.clear(); m_shuffled_current = 0; } NormalPlayState::NormalPlayState(PlayListModel * model) : PlayState(model) {} bool NormalPlayState::next() { int itm_count = m_model->items().count(); if (itm_count > 0) { if ( m_model->currentRow() == itm_count - 1) { if (m_model->isRepeatableList()) return m_model->setCurrent(0); else return FALSE; } return m_model->setCurrent(m_model->currentRow() + 1); } else return FALSE; } bool NormalPlayState::previous() { int itm_count = m_model->items().count(); if (itm_count > 0) { if ( m_model->currentRow() < 1 && !m_model->isRepeatableList()) return FALSE; else if (m_model->setCurrent(m_model->currentRow() - 1)) return TRUE; else if (m_model->isRepeatableList()) return m_model->setCurrent(m_model->items().count() - 1); } return FALSE; }