project(libgme) INCLUDE(CheckIncludeFileCXX) include_directories(${CMAKE_CURRENT_BINARY_DIR}) # libqmmp include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../) link_directories(${CMAKE_CURRENT_BINARY_DIR}/../../../qmmp) # libgme CHECK_INCLUDE_FILE_CXX(gme/gme.h GME_HEADER_FOUND) FIND_LIBRARY(GME_LIB NAME gme PATHS /usr/lib /usr/lib32 /usr/local/lib /usr/local/lib32) IF(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND")) SET(GME_FOUND TRUE CACHE INTERNAL "GME") MESSAGE(STATUS "Found Game Music Emu: ${GME_LIB}") ELSE(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND")) MESSAGE(STATUS "Could not find Game Music Emu library") ENDIF(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND")) SET(libgme_SRCS decoder_gme.cpp decodergmefactory.cpp gmehelper.cpp settingsdialog.cpp ) SET(libgme_HDRS decoder_gme.h gmehelper.h ) SET(libgme_RCCS translations/translations.qrc) QT5_ADD_RESOURCES(libgme_RCC_SRCS ${libgme_RCCS}) # user interface SET(libgme_UIS settingsdialog.ui ) QT5_WRAP_UI(libgme_UIS_H ${libgme_UIS}) # Don't forget to include output directory, otherwise # the UI file won't be wrapped! include_directories(${CMAKE_CURRENT_BINARY_DIR}) IF(GME_FOUND) ADD_LIBRARY(gme MODULE ${libgme_SRCS} ${libgme_RCC_SRCS} ${libgme_HDRS} ${libgme_UIS_H}) add_dependencies(gme libqmmp) target_link_libraries(gme Qt5::Widgets libqmmp ${GME_LIB}) install(TARGETS gme DESTINATION ${PLUGIN_DIR}/Input) ENDIF(GME_FOUND)