project(libgme) INCLUDE(CheckIncludeFileCXX) cmake_minimum_required(VERSION 2.6.0) if(COMMAND cmake_policy) cmake_policy(SET CMP0003 NEW) endif(COMMAND cmake_policy) # qt plugin ADD_DEFINITIONS( -Wall ) ADD_DEFINITIONS(${QT_DEFINITIONS}) ADD_DEFINITIONS(-DQT_PLUGIN) ADD_DEFINITIONS(-DQT_NO_DEBUG) ADD_DEFINITIONS(-DQT_SHARED) ADD_DEFINITIONS(-DQT_THREAD) include_directories(${CMAKE_CURRENT_BINARY_DIR}) SET(QT_INCLUDES ${QT_INCLUDES} ${CMAKE_CURRENT_SOURCE_DIR}/../../../ ) # libqmmp include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../) link_directories(${CMAKE_CURRENT_BINARY_DIR}/../../../qmmp) # libgme CHECK_INCLUDE_FILE_CXX(gme/gme.h GME_HEADER_FOUND) FIND_LIBRARY(GME_LIB NAME gme PATHS /usr/lib /usr/lib32 /usr/local/lib /usr/local/lib32) IF(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND")) SET(GME_FOUND TRUE CACHE INTERNAL "GME") MESSAGE(STATUS "Found Game Music Emu: ${GME_LIB}") ELSE(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND")) MESSAGE(STATUS "Could not find Game Music Emu library") ENDIF(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND")) SET(libgme_SRCS decoder_gme.cpp decodergmefactory.cpp gmehelper.cpp ) SET(libgme_HDRS decoder_gme.h gmehelper.h ) SET(libgme_MOC_HDRS decodergmefactory.h ) SET(libgme_RCCS translations/translations.qrc) QT4_ADD_RESOURCES(libgme_RCC_SRCS ${libgme_RCCS}) QT4_WRAP_CPP(libgme_MOC_SRCS ${libgme_MOC_HDRS}) # Don't forget to include output directory, otherwise # the UI file won't be wrapped! include_directories(${CMAKE_CURRENT_BINARY_DIR}) IF(GME_FOUND) ADD_LIBRARY(gme MODULE ${libgme_SRCS} ${libgme_MOC_SRCS} ${libgme_RCC_SRCS} ${libgme_HDRS}) add_dependencies(gme qmmp) target_link_libraries(gme ${QT_LIBRARIES} -lqmmp ${GME_LIB}) install(TARGETS gme DESTINATION ${LIB_DIR}/qmmp/Input) ENDIF(GME_FOUND)