/*************************************************************************** * Copyright (C) 2007-2021 by Ilya Kotov * * forkotov02@ya.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #include #include #include "skin.h" #include "mainvisual.h" #include "inlines.h" #include "shadedvisual.h" ShadedVisual::ShadedVisual(QWidget *parent) : Visual(parent) { m_skin = Skin::instance(); m_ratio = m_skin->ratio(); resize(m_ratio*38,m_ratio*5); m_pixmap = QPixmap (m_ratio*38,m_ratio*5); m_timer = new QTimer(this); connect(m_timer, SIGNAL (timeout()), this, SLOT (timeout())); connect(m_skin, SIGNAL(skinChanged()), this, SLOT(updateSkin())); m_timer->setInterval(50); m_timer->start(); clear(); } ShadedVisual::~ShadedVisual() {} void ShadedVisual::clear() { m_l = 0; m_r = 0; m_pixmap.fill(m_skin->getVisColor(0)); update(); } void ShadedVisual::timeout() { m_pixmap.fill(m_skin->getVisColor(0)); if(takeData(m_left_buffer, m_right_buffer)) { process(); QPainter p(&m_pixmap); draw (&p); update(); } } void ShadedVisual::start() { m_running = true; if(isVisible()) m_timer->start(); } void ShadedVisual::stop() { m_running = false; m_timer->stop(); clear(); } void ShadedVisual::process () { int step = (QMMP_VISUAL_NODE_SIZE << 8)/74; int pos = 0; int l = 0; int r = 0; for (int i = 0; i < 75; ++i) { pos += step; int j_l = abs(m_left_buffer[pos >> 8] * 8.0); j_l = qMin(j_l, 15); l = qMax(l, j_l); int j_r = abs(m_right_buffer[pos >> 8] * 8.0); j_r = qMin(j_r, 15); r = qMax(r, j_r); } m_l -= 0.5; m_l = qMax(m_l, (double)l); m_r -= 0.5; m_r = qMax(m_r, (double)r); } void ShadedVisual::draw (QPainter *p) { for (int i = 0; i < m_l; ++i) { p->fillRect (i*3*m_ratio, 0, 3*m_ratio, 2*m_ratio, QBrush(m_skin->getVisColor (17-i))); } for (int i = 0; i < m_r; ++i) { p->fillRect (i*3*m_ratio, 3*m_ratio, 3*m_ratio, 2*m_ratio, QBrush(m_skin->getVisColor (17-i))); } } void ShadedVisual::paintEvent (QPaintEvent *) { QPainter painter (this); painter.drawPixmap (0,0,m_pixmap); } void ShadedVisual::hideEvent (QHideEvent *) { m_timer->stop(); } void ShadedVisual::showEvent (QShowEvent *) { if(m_running) m_timer->start(); } void ShadedVisual::updateSkin() { m_ratio = m_skin->ratio(); resize(m_ratio*38,m_ratio*5); m_pixmap = QPixmap (m_ratio*38,m_ratio*5); clear(); }