/*************************************************************************** * Copyright (C) 2008-2009 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef MEDIAPLAYER_H #define MEDIAPLAYER_H #include class PlayListModel; class SoundCore; /*! @brief The MediaPlayer class provides a simple way to use SoundCore and PlayListModel together. * @author Ilya Kotov */ class MediaPlayer : public QObject { Q_OBJECT public: /*! * Object constructor, * @param parent Parent object */ MediaPlayer(QObject *parent = 0); /*! * Destructor */ ~MediaPlayer(); /*! * Returns a pointer to the object's instance. */ static MediaPlayer* instance(); /*! * Prepares object for usage. * @param core Pointer to the SoundCore object. * @param model Playlist model */ void initialize(SoundCore *core, PlayListModel *model); /*! * Returns playlist model pointer */ PlayListModel *playListModel(); /*! * Returns \b true if "Repeate Track" option is enabled, otherwise returns \b false */ bool isRepeatable() const; public slots: /*! * Starts playback. */ void play(); /*! * Stops playback. */ void stop(); /*! * Sets next playlist item for playing. */ void next(); /*! * Sets previous playlist item for playing. */ void previous(); /*! * Toggles the current track repeat. * @param enable Repeate state of the current track (\b true - to repeat, \b false - to stop repeating) */ void setRepeatable(bool enable); signals: /*! * Tracks current track repeat state; * @param enabled New repeate state of the current track (\b true - enabled, \b false - disabled) */ void repeatableChanged(bool enabled); private slots: void updateNextUrl(); private: PlayListModel *m_model; SoundCore *m_core; static MediaPlayer* m_instance; bool m_repeat; int m_skips; }; #endif