/*************************************************************************** * Copyright (C) 2006-2013 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #include "qmmpuisettings.h" #include "playstate_p.h" PlayState::PlayState(PlayListModel *model) : m_model(model) { m_ui_settings = QmmpUiSettings::instance(); } ShufflePlayState::ShufflePlayState(PlayListModel * model) : PlayState(model) { prepare(); } bool ShufflePlayState::next() { if(!m_model->count()) return false; if (m_shuffled_current >= m_shuffled_indexes.count() - 1) { if (!m_ui_settings->isRepeatableList()) return false; else prepare(); } else m_shuffled_current = (m_shuffled_current + 1) % m_shuffled_indexes.count(); return m_model->setCurrent(m_shuffled_indexes.at(m_shuffled_current)); } int ShufflePlayState::nextIndex() { if(!m_model->count()) return -1; if (m_shuffled_current >= m_shuffled_indexes.count() - 1) { if (!m_ui_settings->isRepeatableList()) return -1; else prepare(); } return m_shuffled_indexes.at((m_shuffled_current + 1) % m_shuffled_indexes.count()); } bool ShufflePlayState::previous() { if(!m_model->count()) return false; if (m_shuffled_current <= 0) { if (!m_ui_settings->isRepeatableList()) return false; else { prepare(); m_shuffled_current = m_shuffled_indexes.count() - 1; } } if (m_model->count() > 1) m_shuffled_current--; return m_model->setCurrent(m_shuffled_indexes.at(m_shuffled_current)); } void ShufflePlayState::prepare() { resetState(); for(int i = 0; i < m_model->count(); i++) { if (i != m_model->currentIndex() && m_model->isTrack(i)) m_shuffled_indexes << i; } for (int i = 0; i < m_shuffled_indexes.count(); i++) m_shuffled_indexes.swap(i, qrand()%m_shuffled_indexes.size()); m_shuffled_indexes.prepend(m_model->currentIndex()); } void ShufflePlayState::resetState() { m_shuffled_indexes.clear(); m_shuffled_current = 0; } NormalPlayState::NormalPlayState(PlayListModel * model) : PlayState(model) {} bool NormalPlayState::next() { if(!m_model->count()) return false; if (m_ui_settings->isRepeatableList() && m_model->currentIndex() == m_model->count() - 1) { if(m_model->track(0)) return m_model->setCurrent(0); else if(m_model->count() >= 2 && m_model->track(1)) return m_model->setCurrent(1); else return false; } if(m_model->currentIndex() + 1 >= m_model->count()) return false; else if(m_model->track((m_model->currentIndex() + 1))) return m_model->setCurrent(m_model->currentIndex() + 1); else if(m_model->currentIndex() + 2 > m_model->count() - 1) return false; else if(m_model->track(m_model->currentIndex() + 2)) return m_model->setCurrent(m_model->currentIndex() + 2); return false; } bool NormalPlayState::previous() { if(!m_model->count()) return false; if(m_ui_settings->isRepeatableList()) { if(m_model->currentIndex() == 1 && !m_model->isTrack(0)) return (m_model->setCurrent(m_model->count() - 1)); else if(m_model->currentIndex() == 0) return m_model->setCurrent(m_model->count() - 1); } if(m_model->currentIndex() == 1 && !m_model->isTrack(0)) return false; else if(m_model->currentIndex() == 0) return false; else if(m_model->isTrack(m_model->currentIndex() - 1)) return m_model->setCurrent(m_model->currentIndex() - 1); else if(m_model->currentIndex() >= 2 && m_model->isTrack(m_model->currentIndex() - 2)) return m_model->setCurrent(m_model->currentIndex() - 2); return false; } int NormalPlayState::nextIndex() { if(!m_model->count()) return -1; if (m_model->currentIndex() == m_model->count() - 1) { if (m_ui_settings->isRepeatableList()) { if(m_model->isTrack(0)) return 0; else if(m_model->isTrack(1)) return 1; } return -1; } if(m_model->isTrack(m_model->currentIndex() + 1)) return m_model->currentIndex() + 1; else if(m_model->currentIndex() + 2 > m_model->count() - 1) return -1; else if(m_model->isTrack(m_model->currentIndex() + 2)) return m_model->currentIndex() + 2; return -1; }