/*************************************************************************** * Copyright (C) 2007-2013 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #ifndef _PLAYSTATE_H #define _PLAYSTATE_H #include "playlistmodel.h" /*! @internal * @brief Abstract class that represents data model playing states. * @author Vladimir Kuznetsov */ class PlayState { public: /*! Makes single step forward through songs list. * If the step has done returns \b true, otherwise returns \b false */ virtual bool next() = 0; /*! Makes single step back through songs list. * If the step has done returns \b true, otherwise returns \b false */ virtual bool previous() = 0; /*! * Returns next item index. */ virtual int nextIndex() = 0; /*! * Service method, resets state to it's defaults. */ virtual void resetState() { ; } /*! * Service method, can be used for state initializing. */ virtual void prepare() { ; } virtual ~PlayState() { ; } PlayState(PlayListModel* model) : m_model(model) { ; } protected: /// Data model PlayListModel* m_model; }; /*! @internal * @brief Represents normal playing state. * @author Vladimir Kuznetsov */ class NormalPlayState : public PlayState { public: virtual bool next(); virtual bool previous(); virtual int nextIndex(); NormalPlayState(PlayListModel* model); }; /*! @internal * @brief Represents shuffle playing state. * @author Vladimir Kuznetsov */ class ShufflePlayState : public PlayState { public: virtual bool next(); virtual bool previous(); virtual int nextIndex(); virtual void prepare(); ShufflePlayState(PlayListModel* model); virtual void resetState(); private: /// Current shuffled index. int m_shuffled_current; /// List of indexes used for shuffled playing. QList m_shuffled_indexes; }; #endif