/*************************************************************************** * Copyright (C) 2007-2008 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef PLUGINITEM_H #define PLUGINITEM_H #include /** @author Ilya Kotov */ class DecoderFactory; class OutputFactory; class VisualFactory; class EffectFactory; class GeneralFactory; class InputPluginItem : public QObject { Q_OBJECT public: InputPluginItem(QObject *parent, DecoderFactory *fact); ~InputPluginItem(); bool isSelected(); DecoderFactory * factory(); public slots: void setSelected(bool); private: DecoderFactory *m_factory; }; class OutputPluginItem : public QObject { Q_OBJECT public: OutputPluginItem(QObject *parent, OutputFactory *fact); ~OutputPluginItem(); bool isSelected(); OutputFactory * factory(); public slots: void select(); private: OutputFactory *m_factory; }; class VisualPluginItem : public QObject { Q_OBJECT public: VisualPluginItem(QObject *parent, VisualFactory *fact); ~VisualPluginItem(); bool isSelected(); VisualFactory * factory(); public slots: void select(bool); private: VisualFactory *m_factory; }; class EffectPluginItem : public QObject { Q_OBJECT public: EffectPluginItem(QObject *parent, EffectFactory *fact); ~EffectPluginItem(); bool isSelected(); EffectFactory * factory(); public slots: void select(bool); private: EffectFactory *m_factory; }; class GeneralPluginItem : public QObject { Q_OBJECT public: GeneralPluginItem(QObject *parent, GeneralFactory *fact); ~GeneralPluginItem(); bool isSelected(); GeneralFactory * factory(); public slots: void select(bool); private: GeneralFactory *m_factory; }; #endif