/*************************************************************************** * Copyright (C) 2007-2009 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include #include "skin.h" #include "mainvisual.h" #include "inlines.h" #include "shadedvisual.h" ShadedVisual::ShadedVisual(QWidget *parent) : Visual(parent) { m_skin = Skin::instance(); m_ratio = m_skin->ratio(); resize(m_ratio*38,m_ratio*5); m_pixmap = QPixmap (m_ratio*38,m_ratio*5); m_timer = new QTimer(this); connect(m_timer, SIGNAL (timeout()), this, SLOT (timeout())); connect(m_skin, SIGNAL(skinChanged()), this, SLOT(updateSkin())); m_timer->setInterval(50); m_timer->start(); clear(); } ShadedVisual::~ShadedVisual() {} void ShadedVisual::add(unsigned char *data, qint64 size, int chan) { if (!m_timer->isActive ()) return; long len = size, cnt; short *l = 0, *r = 0; len /= chan; len /= 2; if ( len > 512 ) len = 512; cnt = len; if (chan == 2) { l = new short[len]; r = new short[len]; stereo16_from_stereopcm16 ( l, r, (short *) data, cnt); } else if (chan == 1) { l = new short[len]; mono16_from_monopcm16 (l, (short *) data, cnt); } else len = 0; if (len) m_nodes.append (new VisualNode (l, r, len)); } void ShadedVisual::clear() { while (!m_nodes.isEmpty()) m_nodes.removeFirst(); m_l = 0; m_r = 0; m_pixmap.fill(m_skin->getVisColor(0)); update(); } void ShadedVisual::timeout() { VisualNode *node = 0; m_pixmap.fill(m_skin->getVisColor(0)); mutex()->lock (); VisualNode *prev = 0; while ((!m_nodes.isEmpty())) { node = m_nodes.takeFirst(); /*if ( node->offset > synctime ) break;*/ if (prev) delete prev; prev = node; } mutex()->unlock(); node = prev; if (!node) return; process (node); delete node; QPainter p(&m_pixmap); draw (&p); update(); } void ShadedVisual::process (VisualNode *node) { if (!node) return; int step = (node->length << 8)/74; int pos = 0; int l = 0; int r = 0; int j_l = 0, j_r = 0; for (int i = 0; i < 75; ++i) { pos += step; if (node->left) { j_l = abs((node->left[pos >> 8] >> 12)); if (j_l > 15) j_l = 15; l = qMax(l, j_l); } if (node->right) { j_r = abs((node->right[pos >> 8] >> 12)); if (j_r > 15) j_r = 15; r = qMax(r, j_r); } } m_l -= 0.5; m_l = m_l > l ? m_l : l; m_r -= 0.5; m_r = m_r > r ? m_r : r; } void ShadedVisual::draw (QPainter *p) { for (int i = 0; i < m_l; ++i) { p->fillRect (i*3*m_ratio, 0, 3*m_ratio, 2*m_ratio, QBrush(m_skin->getVisColor (17-i))); } for (int i = 0; i < m_r; ++i) { p->fillRect (i*3*m_ratio, 3*m_ratio, 3*m_ratio, 2*m_ratio, QBrush(m_skin->getVisColor (17-i))); } } void ShadedVisual::paintEvent (QPaintEvent *) { QPainter painter (this); painter.drawPixmap (0,0,m_pixmap); } void ShadedVisual::hideEvent (QHideEvent *) { m_timer->stop(); } void ShadedVisual::showEvent (QShowEvent *) { m_timer->start(); } void ShadedVisual::updateSkin() { m_ratio = m_skin->ratio(); resize(m_ratio*38,m_ratio*5); m_pixmap = QPixmap (m_ratio*38,m_ratio*5); clear(); }