/*************************************************************************** * Copyright (C) 2006-2011 by Ilya Kotov * * forkotov02@hotmail.ru * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef TEXTSCROLLER_H #define TEXTSCROLLER_H #include #include class QTimer; class QMenu; class QAction; class Skin; class SoundCore; /** @author Ilya Kotov */ class TextScroller : public QWidget { Q_OBJECT public: TextScroller(QWidget *parent = 0); virtual ~TextScroller(); void setText(const QString &text); public slots: void clear(); private slots: void setProgress(int); void addOffset(); void updateSkin(); void processState(Qmmp::State state); void processMetaData(); void updateText(); private: void hideEvent(QHideEvent *); void showEvent(QShowEvent *); void paintEvent(QPaintEvent *); void mousePressEvent(QMouseEvent *); void mouseReleaseEvent(QMouseEvent *); void mouseMoveEvent(QMouseEvent *); void readSettings(); void preparePixmap(const QString &text, bool scrollable = false); QString m_defautText; QString m_bufferText; QString m_sliderText; QString m_titleText; QPixmap m_pixmap; int m_x1, m_x2, m_ratio; bool m_scroll, m_bitmap, m_pressed; int m_press_pos; QFont m_font; QFontMetrics *m_metrics; Skin *m_skin; QColor m_color; QTimer *m_timer; QMenu *m_menu; QAction *m_scrollAction; SoundCore *m_core; }; #endif