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Diffstat (limited to 'src/plugins/Ui/skinned/visualmenu.cpp')
-rw-r--r--src/plugins/Ui/skinned/visualmenu.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/plugins/Ui/skinned/visualmenu.cpp b/src/plugins/Ui/skinned/visualmenu.cpp
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+++ b/src/plugins/Ui/skinned/visualmenu.cpp
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+/***************************************************************************
+ * Copyright (C) 2007-2010 by Ilya Kotov *
+ * forkotov02@hotmail.ru *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+
+#include <QAction>
+
+#include <qmmp/visual.h>
+#include <qmmp/visualfactory.h>
+
+#include "pluginitem.h"
+#include "visualmenu.h"
+
+VisualMenu::VisualMenu(QWidget *parent) : QMenu(tr("Visualization"), parent)
+{
+ VisualFactory *factory = 0;
+ foreach(factory, *Visual::factories())
+ {
+ VisualAction *act = new VisualAction(factory, this);
+ addAction(act);
+ }
+}
+
+VisualMenu::~VisualMenu()
+{
+}
+
+void VisualMenu::updateActions()
+{
+ for(int i = 0; i < Visual::factories()->size(); ++i)
+ {
+ actions()[i]->setChecked(Visual::isEnabled(Visual::factories()->at(i)));
+ }
+}
+
+VisualAction::VisualAction(VisualFactory *factory, QWidget *parent) :
+ QAction(factory->properties().name, parent)
+{
+ setCheckable (true);
+ setChecked (Visual::isEnabled(factory));
+ m_factory = factory;
+ connect(this, SIGNAL(triggered(bool)), SLOT(select(bool)));
+}
+
+void VisualAction::select(bool select)
+{
+ Visual::setEnabled(m_factory, select);
+}