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project(libgme)
INCLUDE(CheckIncludeFileCXX)
cmake_minimum_required(VERSION 2.6.0)
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
# qt plugin
ADD_DEFINITIONS( -Wall )
ADD_DEFINITIONS(${QT_DEFINITIONS})
ADD_DEFINITIONS(-DQT_PLUGIN)
ADD_DEFINITIONS(-DQT_NO_DEBUG)
ADD_DEFINITIONS(-DQT_SHARED)
ADD_DEFINITIONS(-DQT_THREAD)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
SET(QT_INCLUDES
${QT_INCLUDES}
${CMAKE_CURRENT_SOURCE_DIR}/../../../
)
# libqmmp
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../)
link_directories(${CMAKE_CURRENT_BINARY_DIR}/../../../qmmp)
# libgme
CHECK_INCLUDE_FILE_CXX(gme/gme.h GME_HEADER_FOUND)
FIND_LIBRARY(GME_LIB NAME gme PATHS /usr/lib /usr/lib32 /usr/local/lib /usr/local/lib32)
IF(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND"))
SET(GME_FOUND TRUE CACHE INTERNAL "GME")
MESSAGE(STATUS "Found Game Music Emu: ${GME_LIB}")
ELSE(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND"))
MESSAGE(STATUS "Could not find Game Music Emu library")
ENDIF(GME_HEADER_FOUND AND (NOT GME_LIB MATCHES "^.*-NOTFOUND"))
SET(libgme_SRCS
decoder_gme.cpp
decodergmefactory.cpp
gmehelper.cpp
)
SET(libgme_HDRS
decoder_gme.h
gmehelper.h
)
SET(libgme_RCCS translations/translations.qrc)
QT4_ADD_RESOURCES(libgme_RCC_SRCS ${libgme_RCCS})
# Don't forget to include output directory, otherwise
# the UI file won't be wrapped!
include_directories(${CMAKE_CURRENT_BINARY_DIR})
IF(GME_FOUND)
ADD_LIBRARY(gme MODULE ${libgme_SRCS} ${libgme_RCC_SRCS} ${libgme_HDRS})
add_dependencies(gme qmmp)
target_link_libraries(gme ${QT_LIBRARIES} -lqmmp ${GME_LIB})
install(TARGETS gme DESTINATION ${LIB_DIR}/qmmp/Input)
ENDIF(GME_FOUND)
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