/***************************************************************************
* Copyright (C) 2007-2021 by Ilya Kotov *
* forkotov02@ya.ru *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include <QTimer>
#include <math.h>
#include "skin.h"
#include "mainvisual.h"
#include "inlines.h"
#include "shadedvisual.h"
ShadedVisual::ShadedVisual(QWidget *parent) : Visual(parent)
{
m_skin = Skin::instance();
m_ratio = m_skin->ratio();
resize(m_ratio*38,m_ratio*5);
m_pixmap = QPixmap (m_ratio*38,m_ratio*5);
m_timer = new QTimer(this);
connect(m_timer, SIGNAL (timeout()), this, SLOT (timeout()));
connect(m_skin, SIGNAL(skinChanged()), this, SLOT(updateSkin()));
m_timer->setInterval(50);
m_timer->start();
clear();
}
ShadedVisual::~ShadedVisual()
{}
void ShadedVisual::clear()
{
m_l = 0;
m_r = 0;
m_pixmap.fill(m_skin->getVisColor(0));
update();
}
void ShadedVisual::timeout()
{
m_pixmap.fill(m_skin->getVisColor(0));
if(takeData(m_left_buffer, m_right_buffer))
{
process();
QPainter p(&m_pixmap);
draw (&p);
update();
}
}
void ShadedVisual::start()
{
m_running = true;
if(isVisible())
m_timer->start();
}
void ShadedVisual::stop()
{
m_running = false;
m_timer->stop();
clear();
}
void ShadedVisual::process ()
{
int step = (QMMP_VISUAL_NODE_SIZE << 8)/74;
int pos = 0;
int l = 0;
int r = 0;
for (int i = 0; i < 75; ++i)
{
pos += step;
int j_l = abs(m_left_buffer[pos >> 8] * 8.0);
j_l = qMin(j_l, 15);
l = qMax(l, j_l);
int j_r = abs(m_right_buffer[pos >> 8] * 8.0);
j_r = qMin(j_r, 15);
r = qMax(r, j_r);
}
m_l -= 0.5;
m_l = qMax(m_l, (double)l);
m_r -= 0.5;
m_r = qMax(m_r, (double)r);
}
void ShadedVisual::draw (QPainter *p)
{
for (int i = 0; i < m_l; ++i)
{
p->fillRect (i*3*m_ratio, 0, 3*m_ratio, 2*m_ratio, QBrush(m_skin->getVisColor (17-i)));
}
for (int i = 0; i < m_r; ++i)
{
p->fillRect (i*3*m_ratio, 3*m_ratio, 3*m_ratio, 2*m_ratio, QBrush(m_skin->getVisColor (17-i)));
}
}
void ShadedVisual::paintEvent (QPaintEvent *)
{
QPainter painter (this);
painter.drawPixmap (0,0,m_pixmap);
}
void ShadedVisual::hideEvent (QHideEvent *)
{
m_timer->stop();
}
void ShadedVisual::showEvent (QShowEvent *)
{
if(m_running)
m_timer->start();
}
void ShadedVisual::updateSkin()
{
m_ratio = m_skin->ratio();
resize(m_ratio*38,m_ratio*5);
m_pixmap = QPixmap (m_ratio*38,m_ratio*5);
clear();
}