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/***************************************************************************
* Copyright (C) 2006 by Ilya Kotov *
* forkotov02@hotmail.ru *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "playstate_p.h"
ShufflePlayState::ShufflePlayState(PlayListModel * model) : PlayState(model)
{
prepare();
}
bool ShufflePlayState::next()
{
int itm_count = m_model->items().count();
if (itm_count > 0)
{
if (m_shuffled_current >= m_shuffled_indexes.count() - 1)
{
if (!m_model->isRepeatableList())
return false;
else
prepare();
}
else
m_shuffled_current = (m_shuffled_current + 1) % m_shuffled_indexes.count();
return m_model->setCurrent(m_shuffled_indexes.at(m_shuffled_current));
}
return false;
}
int ShufflePlayState::nextIndex()
{
int itm_count = m_model->items().count();
if(!itm_count)
return -1;
if (m_shuffled_current >= m_shuffled_indexes.count() - 1)
{
if (!m_model->isRepeatableList())
return -1;
else
prepare();
}
return m_shuffled_indexes.at((m_shuffled_current + 1) % m_shuffled_indexes.count());
}
bool ShufflePlayState::previous()
{
int itm_count = m_model->items().count();
if (itm_count > 0)
{
if (m_shuffled_current <= 0)
{
if (!m_model->isRepeatableList())
return false;
else
{
prepare();
m_shuffled_current = m_shuffled_indexes.count() - 1;
}
}
if (itm_count > 1)
m_shuffled_current --;
m_model->setCurrent(m_shuffled_indexes.at(m_shuffled_current));
return true;
}
return false;
}
void ShufflePlayState::prepare()
{
resetState();
for(int i = 0;i < m_model->items().count();i++)
{
if (i != m_model->currentRow())
m_shuffled_indexes << i;
}
for (int i = 0; i < m_shuffled_indexes.count(); i++)
m_shuffled_indexes.swap(i, qrand()%m_shuffled_indexes.size());
m_shuffled_indexes.prepend(m_model->currentRow());
}
void ShufflePlayState::resetState()
{
m_shuffled_indexes.clear();
m_shuffled_current = 0;
}
NormalPlayState::NormalPlayState(PlayListModel * model) : PlayState(model)
{}
bool NormalPlayState::next()
{
int itm_count = m_model->items().count();
if (itm_count > 0)
{
if ( m_model->currentRow() == itm_count - 1)
{
if (m_model->isRepeatableList())
return m_model->setCurrent(0);
else
return false;
}
return m_model->setCurrent(m_model->currentRow() + 1);
}
else
return false;
}
bool NormalPlayState::previous()
{
int itm_count = m_model->items().count();
if (itm_count > 0)
{
if ( m_model->currentRow() < 1 && !m_model->isRepeatableList())
return false;
else if (m_model->setCurrent(m_model->currentRow() - 1))
return true;
else if (m_model->isRepeatableList())
return m_model->setCurrent(m_model->items().count() - 1);
}
return false;
}
int NormalPlayState::nextIndex()
{
int itm_count = m_model->items().count();
if(!itm_count)
return -1;
if (m_model->currentRow() == itm_count - 1)
{
if (m_model->isRepeatableList())
return 0;
else
return -1;
}
return m_model->currentRow() + 1;
}
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