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/***************************************************************************
* Copyright (C) 2007-2020 by Ilya Kotov *
* forkotov02@ya.ru *
* *
* Based on Promoe, an XMMS2 Client *
* Copyright (C) 2005-2006 by XMMS2 Team *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "button.h"
#include "skin.h"
#include <QMouseEvent>
Button::Button (QWidget *parent, uint normal, uint pressed, uint cursor)
: PixmapWidget (parent)
{
name_normal = normal;
name_pressed = pressed;
name_cursor = cursor;
m_skin = Skin::instance();
setON (false);
setCursor (m_skin->getCursor (name_cursor));
connect (m_skin, SIGNAL (skinChanged()), this, SLOT (updateSkin()));
}
Button::~Button()
{}
void Button::updateSkin()
{
setPixmap (m_skin->getButton (name_normal));
setCursor (m_skin->getCursor (name_cursor));
}
void Button::setON (bool on)
{
if (on)
setPixmap (m_skin->getButton (name_pressed));
else
setPixmap (m_skin->getButton (name_normal));
}
void Button::mousePressEvent (QMouseEvent *e)
{
if(e->button() != Qt::LeftButton)
return;
setON (true);
m_pressed = true;
QWidget::mousePressEvent(e);
}
void Button::mouseReleaseEvent (QMouseEvent *e)
{
if (!m_pressed)
return;
m_pressed = false;
if(rect().contains(e->pos()))
{
setON (false);
emit clicked();
}
}
void Button::mouseMoveEvent (QMouseEvent *e)
{
setON (m_pressed && rect().contains(e->pos()));
}
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