1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/***************************************************************************
* Copyright (C) 2007-2008 by Ilya Kotov *
* forkotov02@hotmail.ru *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PLUGINITEM_H
#define PLUGINITEM_H
#include <QObject>
/**
@author Ilya Kotov <forkotov02@hotmail.ru>
*/
class DecoderFactory;
class EngineFactory;
class OutputFactory;
class VisualFactory;
class EffectFactory;
class GeneralFactory;
class InputPluginItem : public QObject
{
Q_OBJECT
public:
InputPluginItem(QObject *parent, DecoderFactory *fact);
~InputPluginItem();
bool isSelected();
DecoderFactory * factory();
public slots:
void setSelected(bool);
private:
DecoderFactory *m_factory;
};
class EnginePluginItem : public QObject
{
Q_OBJECT
public:
EnginePluginItem(QObject *parent, EngineFactory *fact);
~EnginePluginItem();
bool isSelected();
EngineFactory *factory();
public slots:
void setSelected(bool);
private:
EngineFactory *m_factory;
};
class OutputPluginItem : public QObject
{
Q_OBJECT
public:
OutputPluginItem(QObject *parent, OutputFactory *fact);
~OutputPluginItem();
bool isSelected();
OutputFactory * factory();
public slots:
void select();
private:
OutputFactory *m_factory;
};
class VisualPluginItem : public QObject
{
Q_OBJECT
public:
VisualPluginItem(QObject *parent, VisualFactory *fact);
~VisualPluginItem();
bool isSelected();
VisualFactory * factory();
public slots:
void select(bool);
private:
VisualFactory *m_factory;
};
class EffectPluginItem : public QObject
{
Q_OBJECT
public:
EffectPluginItem(QObject *parent, EffectFactory *fact);
~EffectPluginItem();
bool isSelected();
EffectFactory * factory();
public slots:
void select(bool);
private:
EffectFactory *m_factory;
};
class GeneralPluginItem : public QObject
{
Q_OBJECT
public:
GeneralPluginItem(QObject *parent, GeneralFactory *fact);
~GeneralPluginItem();
bool isSelected();
GeneralFactory * factory();
public slots:
void select(bool);
private:
GeneralFactory *m_factory;
};
#endif
|