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/***************************************************************************
* Copyright (C) 2007-2008 by Ilya Kotov *
* forkotov02@hotmail.ru *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PLUGINITEM_H
#define PLUGINITEM_H
#include <QObject>
/**
@author Ilya Kotov <forkotov02@hotmail.ru>
*/
class DecoderFactory;
class OutputFactory;
class VisualFactory;
class EffectFactory;
class GeneralFactory;
class InputPluginItem : public QObject
{
Q_OBJECT
public:
InputPluginItem(QObject *parent, DecoderFactory *fact);
~InputPluginItem();
bool isSelected();
DecoderFactory * factory();
public slots:
void setSelected(bool);
private:
DecoderFactory *m_factory;
};
class OutputPluginItem : public QObject
{
Q_OBJECT
public:
OutputPluginItem(QObject *parent, OutputFactory *fact);
~OutputPluginItem();
bool isSelected();
OutputFactory * factory();
public slots:
void select();
private:
OutputFactory *m_factory;
};
class VisualPluginItem : public QObject
{
Q_OBJECT
public:
VisualPluginItem(QObject *parent, VisualFactory *fact);
~VisualPluginItem();
bool isSelected();
VisualFactory * factory();
public slots:
void select(bool);
private:
VisualFactory *m_factory;
};
class EffectPluginItem : public QObject
{
Q_OBJECT
public:
EffectPluginItem(QObject *parent, EffectFactory *fact);
~EffectPluginItem();
bool isSelected();
EffectFactory * factory();
public slots:
void select(bool);
private:
EffectFactory *m_factory;
};
class GeneralPluginItem : public QObject
{
Q_OBJECT
public:
GeneralPluginItem(QObject *parent, GeneralFactory *fact);
~GeneralPluginItem();
bool isSelected();
GeneralFactory * factory();
public slots:
void select(bool);
private:
GeneralFactory *m_factory;
};
#endif
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