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/***************************************************************************
* Copyright (C) 2008-2009 by Ilya Kotov *
* forkotov02@hotmail.ru *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef MEDIAPLAYER_H
#define MEDIAPLAYER_H
#include <QObject>
class PlayListModel;
class SoundCore;
/*! @brief The MediaPlayer class provides a simple way to use SoundCore and PlayListModel together.
* @author Ilya Kotov <forkotov02@hotmail.ru>
*/
class MediaPlayer : public QObject
{
Q_OBJECT
public:
/*!
* Object constructor,
* @param parent Parent object
*/
MediaPlayer(QObject *parent = 0);
/*!
* Destructor
*/
~MediaPlayer();
/*!
* Returns a pointer to the object's instance.
*/
static MediaPlayer* instance();
/*!
* Prepares object for usage.
* @param core Pointer to the SoundCore object.
* @param model Playlist model
*/
void initialize(SoundCore *core, PlayListModel *model);
/*!
* Returns playlist model pointer
*/
PlayListModel *playListModel();
/*!
* Returns \b true if "Repeate Track" option is enabled, otherwise returns \b false
*/
bool isRepeatable() const;
public slots:
/*!
* Starts playback.
*/
void play();
/*!
* Stops playback.
*/
void stop();
/*!
* Sets next playlist item for playing.
*/
void next();
/*!
* Sets previous playlist item for playing.
*/
void previous();
/*!
* Toggles the current track repeat.
* @param enable Repeate state of the current track (\b true - to repeat, \b false - to stop repeating)
*/
void setRepeatable(bool enable);
signals:
/*!
* Tracks current track repeat state;
* @param enabled New repeate state of the current track (\b true - enabled, \b false - disabled)
*/
void repeatableChanged(bool enabled);
private slots:
void updateNextUrl();
private:
PlayListModel *m_model;
SoundCore *m_core;
static MediaPlayer* m_instance;
bool m_repeat;
int m_skips;
};
#endif
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